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PC Gamer (Italian) 32
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PC Gamer IT CD 32 2-2.iso
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MECHCMDR
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Sprites
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sprites.pak
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Unnamed File 000427
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1998-04-09
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FITini
//torso symmetrical = 0
//arms symmetrical = 1
//name = hl.1
[Main Info]
st Name = "hollander"
ul HeapSize = 51200
ul legFileNumber = 12;
ul torsoFileNumber = 17;
ul rightArmFileNumber = 17;
ul leftArmFileNumber = 17;
[Parts]
uc NumParts = 4
st PartAbbrev = "btlr"
[SpecialInfo]
f fb_d_xlat = 2.0 //Velocity along i mech assumes at start of animation.
ul jumpAirborne = 0 //Frame at which mech leaves the ground.
ul jumpHold = 15 //Frame to hold at until mech gets back to landing altitude.
f jumpStartLandTime = 1.0 //Altitude at which to continue jump animation.
f jumpMaxDistance = 30.0 //in m Used to calculate velocity by jumpMaxDistance / 10.0(s)
f jumpGravity = 9.8 //Acceleration of gravity. Used to determine height of parabola.
f jumpStartVel = -2.0 //Startup Velocity in jump gesture.
ul r_fb_w_fb_frame = 22 //Once r_fb gesture is complete, which frames do we need fom w_fb
ul r_ff_w_ff_frame = 21 //Once r_ff gesture is complete, which frames do we need fom w_ff
ul s_fb_w_fb_frame = 21 //Once S_fb gesture is complete, which frames do we need fom w_fb
ul s_ff_w_ff_frame = 21 //Once S_ff gesture is complete, which frames do we need fom w_ff
ul walk_to_w_r_frame = 12 //If going to w_r, what frame do we transition on in walk.
ul run_to_r_w_frame = 9 //If going to r_w, what frame do we transition on in run.
ul s_w_to_walk_frame = 6
ul standToGunPose = 1
ul walkToGunPose = 1
ul runToGunPose = 1
[Gestures]
uc NumGestures = 28
[Gestures0]
uc State = 0 // What Gesture Number -- Park
ul NumFrames = 1 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag for Torso.
uc ArmSymmetrical = 1 // Arms are symmetrical
ul BasePacketNumber = 0 // Index into packet file for this gesture
f StartVelocity = -1999.9 // Velocity this gesture starts at
f EndVelocity = -1999.9 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build0] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\s_p.90\pix\"
st MatteDir = "K:\hl\s_p.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpecialFrameNum = "030" //This is used when we only have one frame for this gesture.
st SpriteGestureName = "s_p"
st SpriteOutputName = "park"
st Name = "hl.1"
ul TotalFrames = 1 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures1]
uc State = 1 // What Gesture Number -- StandtoPark
ul NumFrames = 16 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
ul BasePacketNumber = 60 // Index into packet file for this gesture
f StartVelocity = -1999.9 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 0 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = 2 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build1] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\s_p.90\pix\"
st MatteDir = "K:\hl\s_p.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "s_p"
st Name = "hl.1"
ul TotalFrames = 30 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc paletteNum = 1
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures2]
uc State = 2 // What Gesture Number -- Stand
ul NumFrames = 1 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 120 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build2] //this is used to build the sprite gesture
uc NoBuild = 1 //Check for this in mksprite
st Directory = "K:\hl\s_p.90\pix\"
st MatteDir = "K:\hl\s_p.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpecialFrameNum = "000" //This is used when we only have one frame for this gesture.
st SpriteGestureName = "s_p"
st SpriteOutputName = "stand"
st Name = "hl.1"
ul TotalFrames = 1 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures3]
uc State = 3 // What Gesture Number -- StandToWahl
ul NumFrames = 2 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 180 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 12.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build3] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\s_w.90\pix\"
st MatteDir = "K:\hl\s_w.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "s_w"
st Name = "hl.1"
ul TotalFrames = 2 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc paletteNum = 1
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures4]
uc State = 4 // What Gesture Number -- Wahl
ul NumFrames = 24 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 240 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 12.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build4] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\walk.90\pix\"
st MatteDir = "K:\hl\walk.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "walk"
st Name = "hl.1"
ul TotalFrames = 47 // Total frames @ 30 fps
ul FrameRate = 30 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures5]
uc State = 5 // What Gesture Number -- WahlToStand
ul NumFrames = 10 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 300 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 2 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build5] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\w_s.90\pix\"
st MatteDir = "K:\hl\w_s.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "w_s"
st Name = "hl.1"
ul TotalFrames = 19 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
uc paletteNum = 1
ul HotSpotY = 104
[Gestures6]
uc State = 6 // What Gesture Number -- WahlToRun
ul NumFrames = 13 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 360 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 24.0 // Velocity this gesture finishes at
uc ForwardResult = 7 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build6] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\w_r.90\pix\"
st MatteDir = "K:\hl\w_r.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "w_r"
st Name = "hl.1"
ul TotalFrames = 24 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures7]
uc State = 4 // What Gesture Number -- Run
ul NumFrames = 18 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 420 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 24.0 // Velocity this gesture starts at
f EndVelocity = 24.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build7] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\run.90\pix\"
st MatteDir = "K:\hl\run.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "run"
st Name = "hl.1"
ul TotalFrames = 35 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
uc paletteNum = 1
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures8]
uc State = 8 // What Gesture Number -- RunToWahl
ul NumFrames = 10 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 480 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 24.0 // Velocity this gesture starts at
f EndVelocity = 12.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build8] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\r_w.90\pix\"
st MatteDir = "K:\hl\r_w.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "r_w"
st Name = "hl.1"
ul TotalFrames = 18 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures9]
uc State = 9 // What Gesture Number -- Reverse
ul NumFrames = 24 // Number of frames to playback
f FrameRate = -15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 240 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = -9.0 // Velocity this gesture starts at
f EndVelocity = -9.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
//DO NOT BUILD GESTURE 9 -- IT IS THE SAME AS WALK!!!
//MODIFY CODE TO MAKE THIS GO!
[Build9] //this is used to build the sprite gesture
uc NoBuild = 1 //Check for this in mksprite
st Directory = "K:\hl\walk.90\pix\"
st MatteDir = "K:\hl\walk.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "walk"
st Name = "hl.1"
ul TotalFrames = 47 // Total frames @ 30 fps
ul FrameRate = 30 // Intended Frame rate of Playback
uc paletteNum = 1
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures10]
uc State = 10 // What Gesture Number -- StandToReverse
ul NumFrames = 17 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 300 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = -9.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = 9 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build10] //this is used to build the sprite gesture
uc NoBuild = 1
st Directory = "K:\hl\w_s.90\pix\"
st MatteDir = "K:\hl\w_s.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "w_s"
st Name = "hl.1"
ul TotalFrames = 32 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures11]
uc State = 11 // What Gesture Number -- Limp
ul NumFrames = 30 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 540 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 3.0 // Velocity this gesture starts at
f EndVelocity = 3.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build11] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\limpl.90\pix\"
st MatteDir = "K:\hl\limpl.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "limpl"
st Name = "hl.1"
ul TotalFrames = 59 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc paletteNum = 1
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures12]
uc State = 12 // What Gesture Number -- WahlToHitBack/Recover
ul NumFrames = 24 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 600 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 12.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build12] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\w_hb.90\pix\"
st MatteDir = "K:\hl\w_hb.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "w_hb"
st Name = "hl.1"
ul TotalFrames = 47 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures13]
uc State = 13 // What Gesture Number -- WahlToHitFront/Recover
ul NumFrames = 42 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 660 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 12.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build13] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\w_hf.90\pix\"
st MatteDir = "K:\hl\w_hf.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "w_hf"
st Name = "hl.1"
ul TotalFrames = 43 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
uc paletteNum = 1
ul HotSpotY = 104
[Gestures14]
uc State = 14 // What Gesture Number -- WahlToFallBack
ul NumFrames = 22 // Number of frames to playback
f FrameRate = 6.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 720 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build14] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\w_fb.90\pix\"
st MatteDir = "K:\hl\w_fb.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "w_fb"
st Name = "hl.1"
ul TotalFrames = 44 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures15]
uc State = 15 // What Gesture Number -- WahlToFallForward
ul NumFrames = 22 // Number of frames to playback
f FrameRate = 6.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 780 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 12.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build15] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\w_ff.90\pix\"
st MatteDir = "K:\hl\w_ff.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "w_ff"
st Name = "hl.1"
ul TotalFrames = 44 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc paletteNum = 1
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures16]
uc State = 16 // What Gesture Number -- RunToHit/FallBack
ul NumFrames = 22 // Number of frames to playback
f FrameRate = 6.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 840 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 15 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build16] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\r_fb.90\pix\"
st MatteDir = "K:\hl\r_fb.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "r_fb"
st Name = "hl.1"
ul TotalFrames = 44 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures17]
uc State = 17 // What Gesture Number -- RunToHit/FallForward
ul NumFrames = 21 // Number of frames to playback
f FrameRate = 6.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 900 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 24.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build17] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\r_ff.90\pix\"
st MatteDir = "K:\hl\r_ff.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "r_ff"
st Name = "hl.1"
ul TotalFrames = 42 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures18]
uc State = 18 // What Gesture Number -- StandToFallBack
ul NumFrames = 21 // Number of frames to playback
f FrameRate = 6.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 960 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build18] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\s_fb.90\pix\"
st MatteDir = "K:\hl\s_fb.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "s_fb"
st Name = "hl.1"
ul TotalFrames = 42 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures19]
uc State = 19 // What Gesture Number -- StandToFallForward
ul NumFrames = 21 // Number of frames to playback
f FrameRate = 6.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 1020 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build19] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\s_ff.90\pix\"
st MatteDir = "K:\hl\s_ff.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "s_ff"
st Name = "hl.1"
ul TotalFrames = 42 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures20]
uc State = 20 // What Gesture Number -- Jump
ul NumFrames = 50 // Number of frames to playback
f FrameRate = 24.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 1080 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build20] //this is used to build the sprite gesture
uc NoBuild = 0 //Check for this in mksprite
st Directory = "K:\hl\jump.90\pix\"
st MatteDir = "K:\hl\jump.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "jump"
st Name = "hl.1"
ul TotalFrames = 99 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures21]
uc State = 21 // What Gesture Number -- RollOverfromfftofb
ul NumFrames = 43 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 1140 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build21] //this is used to build the sprite gesture
st Directory = "K:\hl\fb_d.90\pix\"
st MatteDir = "K:\hl\fb_d.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "fb_d"
st Name = "hl.1"
ul TotalFrames = 82 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures22]
uc State = 22 // What Gesture Number -- Get Up, dammit
ul NumFrames = 49 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 1200 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 2 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build22] //this is used to build the sprite gesture
st Directory = "K:\hl\d_s.90\pix\"
st MatteDir = "K:\hl\d_s.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "d_s"
st Name = "hl.1"
ul TotalFrames = 96 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures23]
uc State = 15 // What Gesture Number -- FallenForward
ul NumFrames = 23 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 780 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build23] //this is used to build the sprite gesture
uc NoBuild = 1
st Directory = "K:\hl\w_ff.90\pix\"
st MatteDir = "K:\hl\w_ff.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "w_ff"
st Name = "hl.1"
ul TotalFrames = 44 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures24]
uc State = 24 // What Gesture Number -- FallenBack
ul NumFrames = 23 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
ul BasePacketNumber = 720 // Index into packet file for this gesture
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build24] //this is used to build the sprite gesture
uc NoBuild = 1
st Directory = "K:\hl\w_fb.90\pix\"
st MatteDir = "K:\hl\w_fb.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "w_fb"
st Name = "hl.1"
ul TotalFrames = 44 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures25]
uc State = 25 // What Gesture Number -- Not A REAL Gesture!!! Armfalls
ul NumFrames = 14 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 0 // Index into packet file for this gesture
st BasePacketName = "holland.armfalls" // Special name to use for the armfall shape file.
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build25] //this is used to build the sprite gesture
st Directory = "k:\hl\armfalls.90\pix\"
st MatteDir = "k:\hl\armfalls.90\mask\"
st HSDir = "k:\hl\hotspots\"
st SpriteGestureName = "armfalls"
st Name = "hl.1"
ul TotalFrames = 26 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures26]
uc State = 26 // What Gesture Number -- GunPose
ul NumFrames = 1 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag for Torso.
uc ArmSymmetrical = 1 // Arms are symmetrical
ul BasePacketNumber = 1260 // Index into packet file for this gesture
f StartVelocity = -1999.9 // Velocity this gesture starts at Velocity N/A for this gesture
f EndVelocity = -1999.9 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build26] //this is used to build the sprite gesture
st Directory = "O:\Sprites\hl\r_g.90\pix\"
st MatteDir = "O:\Sprites\hl\r_g.90\mask\"
st HSDir = "O:\Sprites\at\hotspots\"
st SpecialFrameNum = "010" //This is used when we only have one frame for this gesture.
st SpriteGestureName = "r_g"
st SpriteOutputName = "pose"
st Name = "hl.1"
ul TotalFrames = 1 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX= 75
ul HotSpotY = 104
[Gestures27]
uc State = 27 // What Gesture Number -- TransToGunPose
ul NumFrames = 6 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
ul BasePacketNumber = 1320 // Index into packet file for this gesture
f StartVelocity = -1999.9 // Velocity this gesture starts at
f EndVelocity = -1999.0 // Velocity this gesture finishes at
uc ForwardResult = 26 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build27] //this is used to build the sprite gesture
st Directory = "O:\Sprites\hl\r_g.90\pix\"
st MatteDir = "O:\Sprites\hl\r_g.90\mask\"
st HSDir = "O:\Sprites\hl\hotspots\"
st SpriteGestureName = "r_g"
st Name = "hl.1"
ul TotalFrames = 10 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc paletteNum = 1
uc RangeSize = 159
ul HotSpotX= 75
ul HotSpotY = 104
FITend